![]() With hundreds of vehicles to choose from, the quantity, quality, and sheer variety of cars available to players is a huge selling point for the series. GT has long been seen as the ultimate car collector simulator. Hours are spent by detailing teams on cleaning, polishing and waxing vehicles to the nth degree until they’re more carnauba wax than car. In the same way, motor shows are (were?) a chance for manufacturers to show off their cars in the best possible way. Maybe give it an oil change while you’re there… Has your Peugeot 206 gotten a little dirty after a Sunday Cup battle with a Mazda Demio? Take it to the in-game Car Wash so it regains its shine. The Nissan 350Z was a brand new car all the way back in 2002. ![]() In many ways it would have been the ideal game to showcase this feature. GT’s first photo mode appeared in GT4, so GT Concept just missed out. The photo modes in GT in general work as a way to look at your car in-game in exquisite detail using real-life photography techniques. Take the Scapes mode as an example high-detail vistas to place your car in and show it off in its best light. After all, GT has been the genre leader in accurate car modelling for a number of years, and a heavy emphasis is placed on admiring the shiny contours of your chosen car. When you think about it, it makes complete sense for GT to create a game based on vehicles displayed at motor shows. With its 20th anniversary approaching, and the release of Gran Turismo 7 creeping ever closer, we thought now would be a great time to have a look back at Gran Turismo Concept (GT Concept) and ask if the criticism was really deserved?Īnd we absolutely need to talk about the Toyota Pod too. GT Concept is perhaps the most limited paid-for release of those mentioned– Gran Turismo HD featured less content but was free to download for the PlayStation 3. Gran Turismo Concept (GT Concept) forms part of Polyphony Digital’s other secondary release collection, joining 2003/4’s Gran Turismo 4 Prologue, Gran Turismo HD Concept from 2006, and 2007’s Gran Turismo 5 Prologue. Seemingly designed as a PlayStation 2 stopgap between Gran Turismo 3 & Gran Turismo 4, critics were quick to pounce on its lack of content compared to its relatively high price – £25. Some of the Concept Cars in the game actually went into production, like this Pagani Zonda S. This later extended to Europe with Geneva Motor Show content – the Tokyo-Geneva version – selling over 1.5 million copies worldwide, with one million of those in Europe alone. ![]() ![]() It was only set to feature cars from the Tokyo motor show but sold so well developers Polyphony Digital decided to update it to include cars from the Seoul Motor Show and make it available for sale in Korea too. It was originally intended to be a Japan-only release, namely 2002’s Gran Turismo Concept 2001 Tokyo. With this juxtaposition in mind, in 2002 developers Polyphony Digital made the rather unusual decision to release a pared-down version of GT between main entries Gran Turismo 3: A-Spec (GT3) and Gran Turismo 4, as a celebration of the concept cars from the 2001/2 Tokyo and Geneva motor shows, calling it Gran Turismo Concept 2002 Tokyo-Geneva. Gran Turismo is widely seen as a serious, no-compromise racer where series creator Kazunori Yamauchi ploughs an absurd level of effort into re-creating detailed cars and tracks.īut it’s also known for allowing players to bounce along the surface of the moon in a Lunar Rover. ![]()
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